In The Art of Play, audiences are invited to consider connections between contemporary and older forms of playful media. Drawing from a three-year ethnography into Australian households and their use of mobile gaming as part of broader socio-cultural practices, The Art of Play seeks to connect the histories of play by exploring the entanglements between online and offline, and past and present. Riffing off the highly successful Minecraft game along with older styles of play (such as the material construction of Lego), The Art of Play invites audiences young and old to partake in playful encounters. Audiences can construct their own playful intervention in the space and then capture and share these via their camera phone apps. Each week the audience’s adventures will be printed and continue to fill the wall until the end of the exhibition. The audience collaborates with Playbour Projects. The Art of Play will also consist of a series of play and wellbeing workshops with primary and high school children.